Monday 6 March 2017

Indie Game: The Movie

1. What are some of the differences between "big games" and "independent games"?
"Big games" are often made by a company or a large group of people with a large budget. "Independent games" are usually by a much smaller group with less to work with, sometimes it's even just one person working on a game. Of course this affects the quality of the game since independent games are made with less people. They're also usually not as well known since they aren't advertised everywhere or physically sold in stores.

2. What are some of the difficulties the developers in the film have to overcome?
They have to overcome all the issues that come with making a game such as bugs, controls, etc; also their outside life which often does not stay together when they're working on a game for a long period of time. They're anxious about release, about feedback, some of them felt that having it released felt strange on its own.

3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
Making an indie game will probably give more credit to individual people since there are very few working on it. You could also design it however you want without having to follow anyone else's plan. I probably would not like the stress that comes with it and how it would become what I would work on for a long time. It would take a long time and it could separate me from more important things in life. If I made a game I would need to keep working on it until I am satisfied otherwise it will feel like a waste of time.

4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
To work on it in moderation and have confidence in your own work. A lot of the people had doubts but it all worked out okay because they kept fixing and working on it. I would say to take breaks when needed but there could be deadlines which would affect that too. Finding a way to relax once in awhile would be good though.

5. What is the best part of completing the creation of a game for the developers?
It would probably be finally finishing it and sending it off for others to experience. It seems like a huge weight that would be lifted. It'd be interesting to see all the reviews and reactions plus if it's successful there would be a good profit. The amount of effort put into it pays off in time.