Monday, 23 January 2017

Blender - Mushroom

Blender file

Texture file

Term 2 Self-Assessment Interim

Term 2 Interim Self-Assessment
First Name, Last Initial: Jenessa L
Block: 5
Grade Level: 10

1. Give yourself a mark out of 5 for each of the following: 
a.   3/5    Attendance (consistent attendance, on time to class)
b.   4/5    Achievement (assignments completed and posted)
c.   5/5    Attitude (positive, cooperative) 
d.   5/5    Effort (uses class time wisely, consistent effort in all aspects of class work)

2. Please list two specific (with examples) skills or concepts you have learned so far this term:
  • I can: Manipulate Scratch to create a racetrack or picture and import photos as sprites
  • I can: Use basic tools in Blender such as morphing/changing shapes, selecting specific areas to extend, and opening the shape to edit the design

3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
  • I will work to improve: What I know in Blender and how to use more of its features
  • How you will improve this: Following the tutorials and trying the other options

 4. Any additional comments you would like your teacher or parents/guardians to know:

None

Friday, 13 January 2017

Scratch Level 2 - Racing Game




Use arrow keys to move Sonic, use WASD to move Shadow. Try to stay on the track, they love going fast but not so much off-track.

Project page.

1. I had difficulties trying to make the two-player work, making the countdown work, and making the game playable after hitting the green. For the first issue I was the most stuck but a friend told me I just needed separate speeds for the characters. For the countdown I wasn't sure if there was already a countdown setting, which there wasn't, so I made my own and just added it to the screen like with the "finished" text. For the last part, when you hit the green it would keep spinning you which was an issue so I decided to just take it out. It isn't really needed and I like to keep my theme of GOING FAST all the time.

2. I made the starting background Green Hill Zone by adding an backdrop for 3 seconds and then switching to the green again because the code wouldn't really work on the Green Hill Zone. I also added Sonic/Shadow instead of cars easily by replacing the cars and adding these costumes. Finally I also added Sanic/Shedow costumes for them when they hit the green just cause it seems better that way. With that it was simple coding like "if touching colour green switch costumes".

Friday, 9 December 2016

Kodu Pac-Man


1. My game is actually pretty similar to the original because to win you have to get all the apples. You can knockout the Kodu by eating a green apple but it only lasts for 10 seconds. The map is basic and you get 3 lives to start with. The only things different would probably be the graphics, characters,  and the respawn point.

2. I added the 60fps because it was recommended and it did make the game a lot smoother. I added the trees so the game could run better because the code on them would not work on the other bots plus it would take a lot of work to move pages on the bots.

3. I had a LOT of difficulty finding a way to make the timer work and the lives. It took me a long time but eventually I thought about it and it worked out. Using the page system actually solved my problems really quick.

4. They told me I should probably make it smoother (60fps), change the height of the Kodu and walls, give the Cycle a glow, and turn the speed up a bit.

5. I would probably make it bigger and more challenging for the players because it is in a pretty basic state right now. I would also maybe make more paths and a different kind of power up.




Cycle codes 




Kodu codes (CPU)



 Tree 1 codes



Tree 2 codes